Show the parts that need to move
A reference dance needs a character image with the relevant arms, legs, and head visible. For a seated gesture, match the seated framing. Avoid making the model invent the entire lower body from a face close-up.
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Reference image defines characters, background, and other elements. Size needs to be ≥300px, aspect ratio 2:5–5:2.
Give a character image the movement of a recorded performance. Freepik AI uses Kling 3.0 Motion Control to generate a video from your character picture and an action reference, making it useful for dance, gestures, and short character scenes.
Choose your two inputs together. The movement should make sense for the body, pose, and framing shown in the character image.
A reference dance needs a character image with the relevant arms, legs, and head visible. For a seated gesture, match the seated framing. Avoid making the model invent the entire lower body from a face close-up.
Use a continuous clip with one clearly visible performer. If the action disappears behind furniture or another person, the reference becomes harder to interpret. Trim the clip to the section of movement you actually need.
This setting chooses the source of the character’s facing direction. It does not select a vertical or horizontal canvas.
Choose Image when the direction shown in your character picture is important. The reference clip must be 3–10 seconds. Check that its gestures can work naturally from the pose and viewpoint in the picture.
Choose Video when the performer’s changing direction should guide the result. This supports a 3–30 second reference. It is a useful starting point for turns and movement where the performer’s orientation is central.
The clip supplies the performance. Use additional direction to clarify the scene rather than describing a second action that conflicts with it.
A brief prompt can establish the surroundings or the desired presentation. For example, place a greeting in a bright exhibition hall. Keep the direction compatible with the gesture and space shown in your inputs.
Select 720p or 1080p for the generated video. Resolution controls output size; it does not correct a mismatch between a tightly cropped character and a full-body reference.
With Freepik AI motion control, a recorded movement becomes a practical starting point for an animated performance.
Use a standing wave or a small bow to introduce a character. Leave room around its hands and head so the greeting remains visible throughout the clip.
Try a short section of choreography or a visible change in posture. Match the character’s proportions to the performer where possible, and watch feet, hands, and facial features through any turns.
A demonstrated action, a written idea, and a spoken line give you different kinds of direction.
Choose motion control when a performer’s timing and gestures matter. Choose image to video when you want to invent movement from a prompt, such as a character looking around an imagined room.
Use the avatar tool when you need a portrait to deliver a script or audio recording. Choose motion control when the visible body movement is the main reason for making the clip.
Reference selection, character direction, and common motion-transfer problems.
You need both a character image and a reference video. The photo guides the appearance; the clip demonstrates the movement. If you only have a photo and want to describe an action, use the AI video generator instead.
On Freepik AI, Image orientation accepts 3–10 seconds and Video orientation accepts 3–30 seconds. Select the direction source that suits the shot, then prepare a reference within that range. Cut away any unrelated opening or ending before uploading.
Select Image when you want the character’s facing direction to follow the still picture. Select Video when the direction of the performer in the clip should guide the character. Match your inputs accordingly: a frontal picture and a performance dominated by side views may require a different reference or setting.
Yes. Use an illustrated character with a readable body and a dance clip whose movements fit its proportions. A human-like character with visible limbs is a clearer starting point than a tightly cropped face or a shape with very different joints. Check the generated performance before using it.
Start by matching the framing and visible body in the two inputs. Choose a reference with fewer obstructions and clear movement, then inspect moments where the character turns or crosses its limbs. Try changing the problematic input before adding a long list of prompt instructions. Consistency still needs review in the result.
The reference video primarily supplies the action; it is not a promise to preserve the source scene pixel for pixel. Use the character image and a compatible scene description to guide the setting. If the goal is to keep existing footage while editing its surroundings, motion transfer may not be the right workflow.
Bring a character image and a movement reference to Freepik AI.
Create Motion Video